Ancient Bronze Dragon Monster D&D 5e (5th Edition)

The great adjusted sea-going mythical serpents that occupy seaside and submerged refuges, Bronze Monsters are a fascinating species to contemplate. Regardless of their wild appearance and the traces of green upon their bodies they are probably the justest and good winged serpents. Their affinity for sharing in war makes them normal partners for the powers of good in the steady fight against the shades of malice that undermine our reality.

Physiological Perceptions

Regardless of having the long, twisted, winged body, all things considered, the bronze mythical serpent is one of a kind among its metallic brethren because of its amphibian nature. Their heads are characterized by the pointed nose and the ribbed and fluted peak that decorates it.

Bended horns jut from the peak, just as from the lower jaw and jawline. To help their swimming they have webbed feet, webbing between their forelegs and body and smooth scales. There are likewise two sails along their spine. One that keeps running from the highest point of the head to the base of the wing joints, and another that keeps running from the base of the wing film towards the tip of the tail.

Bronze Winged serpents can be promptly recognized by their remarkable colouration among all mythical beasts. Brought into the world yellow, their colouration obscures to the bronze as they develop. Strikingly enough the most distant part of the bargain layer, their wingtips, the webbing between their feet and hooks, and their sails are altogether hued green.

After moving toward one you will likewise see that their eyes are a delicately shining green and that there are even little green examples over the sizes of these wondrous winged serpents. Obviously don’t be befuddled, this green colouration doesn’t mean the Bronze Mythical beasts have an affinity for insidiousness, they are as many champions for good as their Brilliant brethren.

As every single metallic winged serpent, the Bronze Mythical serpents approach two unique sorts of breath weapon. The first is a lightning breath like that of the chromatic Blue Monsters. Their lightning breath fires in a straight line with the range and intensity of its breath expanding as the mythical beast become more established. Bronze Winged serpents regularly utilize this amidst the battle, aside from when they don’t wish to kill the rival they face. Their second breath weapon is an impact of exceptionally horrible miasma. This is frequently utilized in the battle to put some separation between a Bronze Monster and it’s adversary or rivals to extraordinary impact. Similarly, as with all monsters, the breath weapons are exceptionally debilitating and are hard for mythical serpents to utilize successively

They have a solid feeling of honesty and trust in progressing in the direction of a worthwhile motivation, that being said Bronze Winged serpents additionally have an adoration for battle. Should any kind of war or battle partake inside their regions, the Bronze Mythical serpents energetically watch. They will regularly decide whether a side is moving in the direction of an admirable motivation and afterwards advance towards that gathering to present their administrations during the war. When it vows to help a military it will regularly do as such for an expense as gold, a formal thing or any sorts of books that manage military history or that tell stories of extraordinary wars and battle. Every so often the Bronze Mythical serpent may make a case for the fortune of the vanquished adversaries should he regard the fortune to be risky in the hands of humanoids.

Ancient Bronze Dragon 5e Monsters Attributes

AC  22: (Natural Armor)
Alignment: Lawful Good
CHA: 21
CON: 27
Challenge Rating: 22
DEX: 10
HP: 444 (24d20+192)
INT: 18
Immunities: Lightning
Languages : Common, Draconic
Passive Perception: 27
Roll: 0
Bite: 1d20 + 16 2d10+9
Roll 1: Claw 1d20 + 16 1d6+9
Roll 2: Tail 1d20 + 0 2d8+9
Roll 3: Lightning Breath 1d20 + 0 16d10
STR : 29
Saving: Throws: Dex +7, Con +15, Wis +10, Cha +12
Senses: Blindsight 60 Ft., Darkvision 120 Ft.
Size : Gargantuan
Skills: Insight +10, Perception +17, Stealth +7
Speed: 40 ft., fly 80 ft., swim 40 ft.
Type: dragon
WIS: 17

Bronze-winged serpents, as a rule, have their nests in seaside or submerged caverns. They can control the climate around their den and every single submerged plant inside 6 miles take scope of vivid tints. They are additionally ready to make mist mists and thunderclaps inside their nests should they require to protect themselves from assault.

Inside you would discover a gathering of the standard fortunes inside a mythical serpent refuge (diamonds, gold, adornments, mysterious things and weapons, frequently found from different wrecks or old submerged urban areas) just as books enumerating military history. You will likewise locate an enormous arrangement of beautiful coral and pearls from the reefs and seabeds.

D&D 5e blank character sheet

Aside from the ordinary ill will towards chromatic winged serpents that every metallic monster share, Bronze Mythical beasts have specific scorn for the Blue Mythical beasts. This happens because of the inclination of Blue Mythical serpents to every so often set up waterfront nests.

The squabbles among Blue and Bronze Winged serpents are known to be the absolute most vicious, with the battle going on until one of the monsters is severally harmed and withdraws. At that point, after the monsters have rested they will start over again battling for strength. This can a centuries ago, finishing just when one of the mythical serpents at long last kills the other and cases triumph over land and crowd.

 

Pony Monster 5E (5th Edition) DnD

Actions

Hooves: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.

Attributes of Pony 5e

AC10
AlignmentUnaligned
CHA7
CON13
Challenge Rating1/8
DEX 10
HP11 (2d8+2)
INT2
Passive Perception10
Roll 0Hooves 1d20 + 4 2d4+2
STR15
SizeMedium
Speed40 ft.
Type
beast
WIS11

Phase Spider Monster 5E (5th Edition) DnD

Traits

Ethereal Jaunt: Like a bonus action, the spider can able to be shift magically from the material plane to the Ethereal Plane, or maybe vice versa.

Spider Climb: The spider could also climb some difficult surfaces, which includes upside down on ceilings and even without needing for making an ability check.

Web Walker: Basically, the spider can ignore the movement restrictions which are caused by the webbing.

Actions

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and also the target must make the DC 11 Constitution saving throw and also taking 18 (4d8) poison damage on the failed to save, or else half as much damage on the successful one. Whenever if the poison damage would reduce the target to the 0 hit points and even the target is almost stable but it has been poisoned for 1 hour, even after regaining Hit Points, and it is Paralyzed while Poisoned in this way.

Attributes Of Phase Spider

AC13 (Natural Armor)
AlignmentUnaligned
CHA6
CON12
Challenge Rating3
DEX5
HP32 (5d10+5)
INT6
Passive Perception10
roll 0
1d20 + 4 1d10+2
Roll 1Poison 1d20 + 0 4d8
STR15
SensesDarkvision 60 Ft.
SizeLarge
SkillsStealth +6
Speed30 ft., climb 30 ft
Typemonstrosity
WIS10

Guard 5E Monsters D&D 5th Edition

Monster nameGuard
STR13 (+1)
DEX12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)

Armor Class: 16 (Chain Shirt, Shield)
Hit Points: 11 (2d8 + 2)
Speed: 30 ft.

Skills Perception: +2
Senses Passive Perception: 12
Languages: Any one language (usually Common)
Challenge: 1/8 (25 XP)

Don’t Miss: Lion D&D 5e

Actions

Spear: Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

Pseudodragon Monster 5e (5th Edition) in DnD

AC13
AlignmentNeutral Good
CHA10
CON13
Challenge Rating1/4
DEX15
HP7 (2d4+2)
INT10
LanguagesUnderstands Common And Draconic But Can’t Speak
Passive Perception13
Roll 0Bite 1d20 + 4 1d4+2
Roll 1
Sting 1d20 + 4 1d4+2
STR6
SensesBlindsight 10 Ft., Darkvision 60 Ft
SizeTiny
SkillsPerception +3, Stealth +4
Speed15 ft., fly 60 ft.
Typedragon
WIS12

Pseudodragon 5e (5th Edition) in D&D

  • STR: 6 (-2)
  • DEX: 15 (+2)
  • CON: 13 (+1)
  • INT: 10 (+0)
  • WIS: 12 (+1)
  • CHA: 10 (+0)

General Information for Psedodragon 5e (5th Edition)

  • Skills: Perception +3, Stealth +4
  • Senses: Blindsight 10 ft., Darkvision 60 ft., Passive Perception 13
  • Languages: understands Common and Draconic but can’t speak them
  • Challenge: 1/4 (50 XP)

Check alsoKeemstar Monsters D&D – Homebrew

  • Armor Class: 13 (Natural Armor)
  • Hit Points: 7 (2d4 + 2)
  • Speed: 15 ft., fly 60 ft.

Traits

  • Keen Senses: The pseudodragon monster has an advantage on Wisdom (Perception) checks which have been relying on sight, hearing, or smell.
  • Magic Resistance: On magic resistance trait also the pseudodragon 5e monster has an advantage on saving throws which are against the spells and also to other magical effects.
  • Limited Telepathy: The pseudodragon can magically be communicated the simple ideas, emotions, and images telepathically by any creature within 100 ft. of it which can understand the language.

Check alsoPolar Bear Monster 5e (5th Edition)

Actions

  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
  • Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. The hit:4 (1d4 + 2) piercing damage, and even the target must be succeeded on the DC 11 Constitution saving throw or else it would become poisoned for an hour. If the saving throw would be failed by 5 or even by more and then the target would befall Unconscious for a similar duration, or it takes the damage or else another creature would be using an action to shake it be awakened.

5e Statistics

  • Size: Tiny
  • Type: Dragon
  • Alignment: Neutral good
  • Challenge rating: 1⁄4

General Information

  • Patron deity: Nathair Sgiathach
  • Movement: Flying
  • Vision: Blindsight, Low-light vision, Darkvision
  • Homeland(s): Temperate forests
  • Language(s): Understands Common, Sylvan[citation needed] and Draconic but can’t speak
  • Favored Climate: Temperate
  • Favored Terrain: Forests[1]

Appearance

  • Average length: 3 ft (91 cm)
  • Average weight: 7 lb (3.2 kg)
  • Skin color(s): Brownish red

Polar Bear Monster 5E (5th Edition) DnD

AC12 (Natural Armor)
AlignmentUnaligned
CHA7
CON16
Challenge Rating

2
DEX10
HP42 (5d10+15)
INT2
Passive Perception

13
Roll 0


Bite 1d20 + 7 1d8+5



Roll 1





Claws 1d20 + 7 2d6+5




STR


20


Size


Large


Skills




Perception +3




Speed






40 ft., swim 30 ft.






Type




beast




WIS




13




Check alsoD&D 5e Character Sheet

Traits

Keen Smell: The polar bear monster has an advantage on the wisdom (perception) checks which rely on the smell.

Actions

  • Multiattack: The bear can make two attacks: such as one with its bite and another one with its claws.
  • Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
  • Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Check alsoPoisonous Snake Monster 5E (5th Edition) for DnD

Poisonous Snake Monster 5E (5th Edition) for DnD

Actions

Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage and also the target should make a DC 10 Constitution saving throw, and even taking 5 (2d4) poison damage on the failed to save, or else half as much damage on the successful one too.

Attributes Of Poisonous Snake 5e

AC13
AlignmentUnaligned
CHA3
CON11
Challenge Rating1/8
DEX16
HP2 (1d4)
INT1
Passive Perception10
Roll 0Bite 1d20 + 5 1
STR2
Senses
Blindsight 10 Ft
Size
Tiny
Speed
30 ft., swim 30 ft.
Typebeast
WIS
10

Check AlsoD&D Races 5E (5th Edition)

Pegasus Monster 5E (5th Edition) for D&D

Actions

Hooves: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.

You may also like: Plesiosaurus Monster 5e

Attributes for Pegasus Monster 5e

AC 12
Alignment
Chaotic Good
CHA 13
CON 16
Challenge Rating
2
DEX 15
HP
59 (7d10+21)
INT 10
Languages
Understands Celestial, Common, Elvish, And Sylvan But Can’t Speak
Passive Perception
16
Roll 0
Hooves 1d20 + 6 2d6+4
STR 18
Saving Throws
Dex +4, Wis +4, Cha +3
Size Large
Skills
Perception +6
Speed
60 ft., fly 90 ft.
Type celestial
WIS 15

Plesiosaurus Monster DnD 5E (5th Edition)

 Plesiosaurus Monster 5e

Traits

Hold Breath: Basically the plesiosaurus able to hold its breath for 1 hour.

Actions

Bite: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) piercing damage.

Attributes Of Plesiosaurus Monster

  • AC                                              13 (Natural Armor)
  • Alignment                                 Unaligned
  • CHA                                           5
  • CON                                          16
  • Challenge Rating                    2
  • DEX                                           15
  • HP                                             68 (8d10+24)
  • INT                                             2
  • Passive Perception                  13
  • Roll 0                                        Bite 1d20 + 6 3d6+4
  • STR                                           18
  • Size                                           Large
  • Skills                                         Perception +3, Stealth +4
  • Speed                                      20 ft., swim 40 ft.
  • Type                                         beast
  • WIS                                           12

Don’t miss: D&D 5E Character Sheet

Adult White Dragon Monster 5e D&D

White dragons were literally the tiniest of the colorful dragons, even smaller than black dragons. They showed up in tones from white to grey and also ice-blue, and also in arctic environments, this look functioned as great camouflage.

Don’t missMonsters

White dragons were physically distinguished by a number of functions: their heads and also necks seemed to blend effortlessly right into one another, as well as their wings showed up somewhat frayed along the edges. They had a flap of skin, called a dewlap, lined with backs underneath their chins. Fabulous Resistance (3/Day): If the dragon fails a saving toss, it can choose to do well instead.

Adult White Dragon 5e

Adult white 5e dragon

  • Armor Class: 18 (Natural Armor)
  • Hit Points: 200 (16d12 + 96)
  • Speed: 40 ft., burrow 30 ft., fly 80 ft., swim 40 ft.
  • Saving Throws: DEX +5, CON +11, WIS +6, CHA +6
  • Skills Perception: +11, Stealth +5
  • Damage: Immunities cold
  • Senses: Blindsight 60 ft., Darkvision 120 ft., Passive Perception 21
  • Languages: Common, Draconic
  • Challenge: 13 (10,000 XP)

General Information

  1.  STR: 22 (+6)
  2. DEX: 10 (+0)
  3. CON:  22 (+6)
  4. INT: 8 (-1)
  5. WIS: 12 (+1)
  6. CHA: 12 (+1

 

Terrible Presence

All the creatures in the vicinity of 120 feet from the dragon as well as know it should execute an effective DC 16 Wisdom conserving throw otherwise they will certainly be Frightened for 1 min.

The animal can duplicate the conserving throw at the end of its every turn ending the Frightened impact as quickly as it makes a successful toss. The animal gains resistance to the dragon’s frightful visibility for the following 24 hours after it makes an effective conserving toss or the duration of the result ends.

Legendary Actions

Adult White Dragon can take 3 epic actions, selecting from the alternatives listed below. Just one famous action choice can be made use of each time and also just at the end of an additional animal’s turn. Adult White Dragon restores spent epic actions at the start of their turn.

White dragons were not solid contenders as dragons went, but they were not to be undervalued. Their icy breath could ice up an unprepared foe strong in a split second. They usually prevented battles with even more powerful dragons, yet would certainly make use of themselves of any type of chance to take their stress out on “minimal” creatures.

White dragons liked to strike first, after that consume their prey, instead of pausing to ask inquiries. They did rarely contemplate what to eat, merely choosing the most practical victim, and would certainly typically freeze it after the kill by burying it in snow or ice for days.

They were still powerful adequate to bewilder most human beings and had phenomenal lasting memories. Adult white dragons had a number of capacities well suited to their arctic environment: they might climb ice high cliffs effortlessly, fly very high as well as quickly, and were remarkable swimmers.

Actions

  • Multiattack:  The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
  • Bit:  Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 4 (1d8) cold damage.
  • Claw: Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
  • Tail: Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.

Legendary Actions

  • Detect: The dragon makes a Wisdom (Perception) check.
  • Tail Attack: The dragon makes a tail attack.
  • Wing Attack: (Costs 2 Actions). The dragon beats its

They loved to swim in cold water; the extra frigid, the much better. Much of their diet plan contained marine animals, also whales. White dragons were constantly starving and also tended to come to be much more savage as they matured. Recognizing that they were the tiniest and weakest of dragons, numerous whites harbored inferiority complexes. They took any type of chance to bully beings such as giants and younger dragons of other species.

Many white dragons laired in ice caverns, frequently dug into the side of an arctic mountain, on the expanse, or antarctic levels, although they did not need ice and also snow, and also some worked out near hill optimal or in woodlands. They could create their very own caverns by using the breath weapon to snugly jam-packed snow in order to transform it into solid ice.

White dragons made their homes in icy lands as well as ice-covered mountains. More effective white dragons would occasionally turn a big iceberg into a drifting burrow.