Air Elemental Monster D&D 5e

Elementals are the corporeal versions of the elements that make up the physical cosmos: air, earth, fire, as well as water. Though little more than computer-animated energy on their residence aeroplanes, they can be called on by spell casters and also effective beings to materialize as well as execute tasks.

As defined in the 5th version Monster Manual, an air elemental is a funnelling cloud of whirling air with an unclear form of a face. Although its success as to race across the ground, grabbing dirt and also the debris as it goes, it can additionally fly and also assault from above.

From their earlier appearance in the video game, air elementals could be mobilized in open areas where gusts of wind were present; like their earthen cousins, while they hardly ever talked, the air elementals’ language could be listened to in the shrill blare of a twister or the reduced moan of a twelve o’clock at night storm.

Whirlwind (Recharge 4-6): Each animal in the elemental’s space should make a DC 13 Toughness saving toss. On a failing, a target takes 15 bludgeoning damage and also is flung up 20 feet away from the important in random instructions and knocked vulnerably.

If the saving toss achieves success, the target takes half the bludgeoning damages and also isn’t flung away or knocked vulnerably.

Air elementals are the usual people of the aircraft of air, and also they are typical soldiers summoned to assist those that prefer wind-based strikes as well as minions. They may additionally create kingdoms, domain names, as well as empires themselves.

Enemies and Allies

Air elementals find themselves put on hold by animals of strong earth as well as rock. Heavy, stable, and also durable, they symbolize none of the fluid strength that air elementals base their existence in, as well as both,  can not stay together well. Water elementals, being much more fluid and also changeable, reverberate much better, and fire elementals and also air elementals share a specific bond.

Air elementals frequently join with creatures that fly, from normal birds to dragons as well as rocs. They likewise share a rapport with creatures based in storms. Sylphs are sympathetic animals of important air.

The aarakocra and also the air elementals have an old bond that enables the bird-folk witch doctor to summon an air elemental for a time, though the elementals will not engage in combat on behalf of their summoners.

Just magical weapons can impact air elementals. They can change right into a conical speedy (3″ diameter at the base, 6″ size at the top, and as high in inches as the HD of the elemental) that will certainly move all creatures under 2 HD away.

Leave a Reply

Your email address will not be published. Required fields are marked *