Giant 5e (5th Edition) in D&D

The look of titans differed according to the kind of giant however they were generally humanoid in look, simply much larger. Their bone structure was extra thick than that of human beings, giving them additional strength but slowing them down a little.

Giant 5e

The majority of giants had premium senses for the majority of humans. The cloud titan, hillside titan, and rock giant species had an especially good feeling of scent. Some had the capability to see well in reduced light or overall darkness. A women giant had a maternity of between 9 and fifteen months, depending upon the type of giant. Their offspring reached maturity in around fifty years.

  • Armor Class: 14 (natural armor)
  • Hitpoints :200 (16d12 + 96)
  • Speed: 40 ft
  • Saving throws: Con +10, Wis +7, Cha +7
  • Skills: Insight +7, Perception +7
  • Senses: passive Perception 17
  • Languages: Common, Giant
  • Challenge: 9 (5,000 XP)
  • Keen Smell. The giant has an advantage on Wisdom (Perception) checks that rely on smell.
  • Innate Spellcasting: The giant’s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
    At will: detect magicfog cloudlight
    3/day each: feather fallflymisty steptelekinesis
    1/day each: control weather, gaseous form

Although their forefathers were never-ceasing, huge life expectancy decreased with each generation. The life expectancy of a giant in 1366 DR, seven or eight giant generations removed from Annam, was believed to be in between 300 and 400 years relying on race, although later sources specified that tornado and also stone titans can live numerous centuries much longer typically. The oldest giants were more than 1000 years old. Because their lifespans were a lot longer than human beings, giants were slow to make decisions and also would not be rushed.

Society

Giants were intelligent creatures with their own collection of cultures and also personalized. The knowledge varied according to the sort of titan (and also similar to human beings, with the individual) however most were at the very least on a human level of intellect, with the exception of hillside titans.

Check alsoD&D 5E Languages

The majority of titans saw themselves as superior to all various other creatures. The droning was one factor for this; They were likewise much larger than lots of other varieties, so they would talk down to and patronize smaller-sized folk, regarding them as useless. Giants resided in people or families; however, their numbers were restricted due to their dimension, and the problem of locating abundant food.

 

Actions

  • Multiattack. The giant makes two morningstar attacks.
  • Morningstar. Melee weapon attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
  • Rock. Ranged weapon attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Most giants could map their lineage back to Annam All-Father, as well as it was recited officially when presenting oneself to various other titans. When a connection had actually been developed between titans, whether it was amicable or hostile, this would be preceded further down the family tree. Frost’s huge skalds (bards) would consist of lineage in the sagas they wrote.

Excellent as well as evil

A “great” (maat) act for a titan was an act that honored a giant’s divine being or family members, showed bravery, or recognized an additional “great” titan, no matter the consequences. A “wicked” (maug) act was one of cowardice, taking, betraying a giant’s divine being, family members, or depend on, or an act that forced a giant from its all-natural terrain kind.

Religion

Giants typically differed in their spiritual views between species or even in between tribes, having been known to suggest and also battle with each other over the specific desires of a particular deity. Normally, they all approved Annam All-Father, the maker of giants, as the top of the Droning, the huge pantheon. Giants appreciated the stormazîn as the high priest of Annam, the highest-ranked figure in the gigantic spiritual hierarchy, who lived in Annam’s grand temple in the Ice Spires.

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