The day foretold in the Draconic Prophecy has come, and Eberron has returned to Dungeons and Dragons fifth Edition! The deliberate settings announcement went live on July 23rd, and to accompany it got here the PDF of the Wayfinder’s Guide to Eberron (don’t worry, we’ll pay due interest to the Guildmaster’s Guide to Ravnica when it comes out later this year). We grabbed a replica particularly a great deal proper away, and after a few days to study via it and digest the contents I’m prepared to speak about what’s in it, what’s not, what it all means, and the place Eberron and D&D go from here!


There are, greatly speaking, two kinds of doable customers for the guide: humans who are new to Eberron as a setting, and human beings who have performed in this world before. Fortunately, it appears like the WGtE has made use of each party.



If you’ve by no means dug into the Eberron placing before, the Guide serves as a top ‘Beginner’s Guide to Eberron’. It begins off via speaking about what makes the putting unique: the ever-present and extremely industrialized magic, pulp adventure, neo-noir intrigue, the shadows of the Last War that hold over everyone, the thriller of The Mourning that destroyed an whole nation, and the historical mysteries that work in the shadows.

There are some well-known sections that will familiarize the reader with the aspects of daily lifestyles in the Five Kingdoms and beyond, the tenets of Eberron’s religions that don’t rely on deities shedding in, and most importantly how the giant use of magic has affected the world, from its verbal exchange to its trend to its transportation to its warfare.

Next up there’s the Guildmaster’s Guide to Ravnica, which brings the worlds of Magic the Gathering and Dungeons and Dragons together. This isn’t the first time we’ve considered this to happen–there have been a number of Plane Shifts, however this one appears geared up to dig deep into the planes.

The first bit of mechanical bone that the Guide offers in its personal area are the Races of Eberron. The most fascinating phase of the chapter has to be the 4 races special to the setting: Changelings, Kalashtar, Shifters, and Warforged.

Warforged obtained a foremost overhaul. At base they solely get +1 Constitution, whilst their Warforged Resilience supplies them a bevy of immunities, advantages, resistances, and exceptions. They have Integrated Protection that serves as armor and can be adjusted to work with your armor proficiencies.

What follows on from there are sections dedicated to each different D&D race, speakme about their region in the setting. There are some taste textual content tables scattered thru them, and some fascinating mechanical bits from the aforementioned Valenar double-bladed scimitar to the clawfoot raptor mount of the Talenta halflings. Basically each race receives mentioned, even the honestly distinguished ones like tabaxi; even if they don’t have a region in Eberron yet, this part talks about methods you may discover them one.

By some distance the most drastic impact of the Wayfarer’s Guide to Eberron is that its book has unlocked the putting for the DM’s Guild, that means that every person can put up their very own Eberron fabric thru the Guild.

Leave a Reply

Your email address will not be published. Required fields are marked *