Thunderwave 5e Spell for D&D

A wave of thunderous force sweeps out from you. Each creature during a 15-foot cube originating from you wants to make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet far from you. On a successful save, the creature takes half as much damage and isn’t pushed. Additionally, unsecured objects that are completely within the realm of effect are automatically pushed 10 feet faraway from you by the spell’s effect, and also the spell emits a thunderous boom audible bent 300 feet.

Table of Contents

Thunderwave 5e

  • Casting Time: 1 action
  • Range: Self (15-foot cube)
  • Components: V S
  • Duration: Instantaneous
  • Classes: Bard, Druid, Sorcerer, Wizard

At Higher Levels

When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for every slot level above 1st.

The thunderwave 5e may be a good spell in dnd 5e. it’s very effective it can also continue for being such as your level. With the spell slots the damage increases. If you cast this first level spell with the 3rd level slot does the 4d8 damage.

Like a wave of thunder force will sweep out from you. Each and each creature which is in 15 f00t cubes which are originating far away from you that ought to make a Constitution saving throw. On a successful save the creature will take half as much damage and it doesn’t push but on a did not save the creature will take 2d8 thunder damage and it’ll be pushed 10 feet faraway from you.

In addition, the unsecured objects which were completed within the realm effect that are pushed automatically 10 feet far from you by the effect of spells. The dnd 5e Thunderwave spell will emit a thunderous boom audibly 300 feet off from you.

If you’re fiddling with this thunderwave dnd 5e spell then you’ll experience the below aspects.

Actually, a wave of the thunderous force will sweep out from you. Here making of a constitution saving through is significant for every creature those that are originating from you within a 15-foot cube.

A creature will take 2d8 thunder damage on did not save and also the creature is pushed 10 feet faraway from you. Also as a creature will take half as much damage on a successful save but the creature isn’t pushed love it was a failure to save.

In addition, all the unsecured objects are often pushed automatically 10 feet off from you by using the spell’s effect, but those objects should completely be within the realm of effect only. By the results of this, the spell will emit a thunderous boom which can be audible up to 300 ft out of the long.

The thunderwave has come from the dnd 5th edition player’s handbook and it’s one among the spells. you’ll get more about this dnd 5e spell from the highest of this article.

This is the conclusion of d&d 5e thunderwave, if you continue to want to ask any kind of queries of this spell then feel free to ask us. We’ll be there to reply as soon as possible after we got your comment from the below comment box. To post your comment and feedback from the below box.

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