The Monk Class Guide For D&D Fifth Edition (5E)

The Monk 5E Class is the ideal warrior, well known among the individuals who want to punch things instead of wounding them or setting them ablaze.

Monk 5th Edition D&D  is magnificent protectors and strikers, and normally fill a job in gathering as the fighter-comparable. They are, no matter what, the quickest class.

 

Monks centre around both unarmored and unarmed battle and they are extremely, great at it. A monk’s otherworldliness can show itself through a quiet, focused being and thusly they have capacities which work comparatively to enchantment yet are straightforwardly the consequence of a trained personality.

The Magic of Ki

Monk 5e study a mysterious power which is called as ki by most ascetic customs. This power is a component of the enchantment that suffuses the multiverse—explicitly, the component that courses through living bodies.

To make supernatural impacts, Monks bridle this power inside themselves and surpass their bodies’ physical abilities, and a portion of their exceptional assaults can ruin the stream of ki in their rivals. Monks channel uncanny speed and quality into their unarmed strikes by utilizing this energy.

As they gain understanding, their martial preparing and their dominance of ki give them more control over their bodies and the assortments of their adversaries.

Monk 5e Leveling Table

The Monk 5E Class D&D

Level Proficiency Bonus Martial Arts Ki Points Unarmored Movement Features
1st +2 1d4 Unarmored Defense, Martial Arts
2nd +2 1d4 2 +10ft. Ki, Unarmored Movement
3rd +2 1d4 3 +10 ft. Monastic Tradition, Deflect Missiles
4th +2 1d4 4 +10 ft. Ability Score Improvement, Slow Fall
5th +3 1d6 5 +10 ft. Extra Attack, Stunning Strike
6th +3 1d6 6 +15 ft. Ki-Empowered Strikes, Monastic Tradition feature
7th +3 1d6 7 +15 ft. Evasion, Stillness of Mind
8th +3 1d6 8 +15 ft. Ability Score Improvement
9th +4 1d6 9 +15 ft. Unarmored Movement improvement
10th +4 1d6 10 +20 ft. Purity of Body
11th +4 1d8 11 +20 ft. Monastic Tradition feature
12th +4 1d8 12 +20 ft. Ability Score Improvement
13th +5 1d8 13 +20 ft. Tongue of the Sun and Moon
14th +5 1d8 14 +25 ft. Diamond Soul
15th +5 1d8 15 +25 ft. Timeless Body
16th +5 1d8 16 +25 ft. Ability Score Improvement
17th +6 1d10 17 +25 ft. Monastic Tradition feature
18th +6 1d10 18 +30 ft. Empty Body
19th +6 1d10 19 +30 ft. Ability Score Improvement
20th +6 1d10 20 +30 ft. Perfect Self

Patient Defense

We can spend 1 ki point to take the Dodge action as a bonus action on your turn.

Basic Features of a Monk

Hit Points

Hit Dice: 1d8 per monk level

Hit Points at 1st Level: 8 + your Constitution modifier

Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st

Proficiencies of a Monk

Armour of a Monk: None

Weapons of a Monk: Simple weapons, shortswords

Tools of a Monk: One type of artisan’s or one musical instrument

Saving Throws of a Monk: Strength, Dexterity

Skills of a Monk: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth

Equipment of a Monk

  • (a) shortsword or (b) any simple weapon
  • (a) dungeoneer’s pack or (b) explorer’s pack
  • 10 darts

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