Plane Shift may be a set of free online supplements accompanying recent The Art of Magic: The Gathering releases written by Wyatt. Each Plane Shift document provides D&D 5th Edition rules to play on the respective plane. The supplements are named after the D&D spell Planeshift, which allows a creature to cross between planes within the D&D multiverse (notably different from the MTG multiverse).
Check also: D&D 5e Character Sheet
Table of Contents
Plane Shift 5e
- Level: 7
- Casting time: 1 Action
- Components: V, S, M
- Range(area): Touch
- School: Conjuration
- Duration: Instantaneous
Alternatively, if you recognize the sigil sequence of a teleportation circle on another plane of existence, this spell can take you there to circle. If the teleportation circle is just too small to carry all the creatures you transported, they seem within the closest unoccupied spaces next to the circle.
You can use this spell to banish an unwilling creature on a different plane. Choose a creature within your reach and make a melee spell attack against it. On a hit, the creature must make a Charisma saving throw. If the creature fails this save, it’s transported to a random location on the plane of existence you specify. A creature so transported must find its own way back to your current plane of existence.
There are some FAQ’s
Q1: Where in 5e does it country that the Plane Shift spell’s goal aircraft needs to be the aircraft that its tuning fork is attuned to?
Ans: While the PHB spell makes use of quite a free language, it’s miles exact withinside the Dungeon Master’s Guide.
Q2: Can you Plane Shift to the aircraft which you’re on?
Ans: You cannot shift to the aircraft which you are on.