The Monk 5E Class is the ideal warrior, well known among the individuals who want to punch things instead of wounding them or setting them ablaze.
Monk 5th Edition D&D is magnificent protectors and strikers, and normally fill a job in gathering as the fighter-comparable. They are, no matter what, the quickest class.
Monks centre around both unarmored and unarmed battle and they are extremely, great at it. A monk’s otherworldliness can show itself through a quiet, focused being and thusly they have capacities which work comparatively to enchantment yet are straightforwardly the consequence of a trained personality.
The Magic of Ki
Monk 5e study a mysterious power which is called as ki by most ascetic customs. This power is a component of the enchantment that suffuses the multiverse—explicitly, the component that courses through living bodies.
To make supernatural impacts, Monks bridle this power inside themselves and surpass their bodies’ physical abilities, and a portion of their exceptional assaults can ruin the stream of ki in their rivals. Monks channel uncanny speed and quality into their unarmed strikes by utilizing this energy.
As they gain understanding, their martial preparing and their dominance of ki give them more control over their bodies and the assortments of their adversaries.
Monk 5e Leveling Table
Level | Proficiency Bonus | Martial Arts | Ki Points | Unarmored Movement | Features |
1st | +2 | 1d4 | — | — | Unarmored Defense, Martial Arts |
2nd | +2 | 1d4 | 2 | +10ft. | Ki, Unarmored Movement |
3rd | +2 | 1d4 | 3 | +10 ft. | Monastic Tradition, Deflect Missiles |
4th | +2 | 1d4 | 4 | +10 ft. | Ability Score Improvement, Slow Fall |
5th | +3 | 1d6 | 5 | +10 ft. | Extra Attack, Stunning Strike |
6th | +3 | 1d6 | 6 | +15 ft. | Ki-Empowered Strikes, Monastic Tradition feature |
7th | +3 | 1d6 | 7 | +15 ft. | Evasion, Stillness of Mind |
8th | +3 | 1d6 | 8 | +15 ft. | Ability Score Improvement |
9th | +4 | 1d6 | 9 | +15 ft. | Unarmored Movement improvement |
10th | +4 | 1d6 | 10 | +20 ft. | Purity of Body |
11th | +4 | 1d8 | 11 | +20 ft. | Monastic Tradition feature |
12th | +4 | 1d8 | 12 | +20 ft. | Ability Score Improvement |
13th | +5 | 1d8 | 13 | +20 ft. | Tongue of the Sun and Moon |
14th | +5 | 1d8 | 14 | +25 ft. | Diamond Soul |
15th | +5 | 1d8 | 15 | +25 ft. | Timeless Body |
16th | +5 | 1d8 | 16 | +25 ft. | Ability Score Improvement |
17th | +6 | 1d10 | 17 | +25 ft. | Monastic Tradition feature |
18th | +6 | 1d10 | 18 | +30 ft. | Empty Body |
19th | +6 | 1d10 | 19 | +30 ft. | Ability Score Improvement |
20th | +6 | 1d10 | 20 | +30 ft. | Perfect Self |
Patient Defense
We can spend 1 ki point to take the Dodge action as a bonus action on your turn.
Basic Features of a Monk
Hit Points
Hit Dice: 1d8 per monk level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per monk level after 1st
Proficiencies of a Monk
Armour of a Monk: None
Weapons of a Monk: Simple weapons, shortswords
Tools of a Monk: One type of artisan’s or one musical instrument
Saving Throws of a Monk: Strength, Dexterity
Skills of a Monk: Choose two from Acrobatics, Athletics, History, Insight, Religion, and Stealth
Equipment of a Monk
- (a) shortsword or (b) any simple weapon
- (a) dungeoneer’s pack or (b) explorer’s pack
- 10 darts
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