Genasi 5e (5th edition) race in D&D races

Genasi is another race from the book princess and Parklands it has medium size with humanoid type and it has also the disease natural. Genasi 5e (5th Edition) has generally a life span of between 72 years to 110 years. And it has subraces which are storm soul Genasi, Water Genasi, Earth Genasi, Air Gensai, and Fire Genasi etc. Dragon and Dungeon Genasi 5e do not keep any contact along with their parents even after they know their existence is possible because of their primary parents.

Genasi 5e

But they are keen towards their chief offspring which they find mortal.  Some even do not know about their Genasi. But there are a few Genasi who are found out of this world which has outcasts and driven into the outer world. This is because of its unsettling look and individual fascinating force. They usually hold high leadership quality and can sway the humanoids.  They are found at weird locations and if talking in particular then it is uncultivated lands. So it is not easy to find them.

Check also: Aasimar 5e

Genasai D&D 5th Edition


  • Size: Medium
  • Type: Humanoid
  • Alignment: Usually neutral

General Info

  • Vision: Darkvision
  • Average Lifespan: 72–110 years
  • Homeland’s: Abeir, Akanûl, Calimshan, Laerakond
  • Language’s: Common, Primordial
  • Subraces: Earth Genasi, Fire Genasi, Stormsoul GEenasi, Water Genasi, Air Genasi, etc.


  • Average Height
  • Average Weight

Traits (5E)

Following  Genasi Traits 5th Edition For D&D Available Here. You can check, If you have any kind of doubts regarding the issue you can contact below comment box. Thaumaturgy

Ability Score Increase

  •  Wisdom score increases by 1.

Acid Resistance

  •  have resistance to acid damage.


  • We can breathe the air and water.


  • we have a swimming speed of 30 feet.

Heirs to Elemental Power

When the Dragon and Dungeon 5e Genasi acquire and it holds its qualities from both the sides and can also duplicate the human being, not every time but sometimes. It has also skin color which is usually found grey, green, red, and blue or sometimes even a mix of these rare colors. The component of blood flows in their body veins. The dragon and Dungeon have different characteristics and hold an enchanting power which is very high.

Don’t miss: Kenku 5e

Genasi has s much quality that it has the ability to present the behavior of that human whoever is living inside on the earth and also who are on the earth so it has really creditable quality.  Moreover, it has some other qualities such as it can be pointed ear region, on the other hand, it has a quality of the remembrance of the dead parents, a frame which has thick hair, draft, small hands, and super small hand’s. So this Genasi has big eyes and humungous forms.

Wild and confident

Genasi 5e has a rally genus which has low such Genasi who lacks confidence. You yourself can observe yourself as an influential and challenging person in their way. They definitely would be barefaced and they are indeed grateful. They confirm themselves as the only Genesis and it can be really so rude in another case.

Such sort of self-confidence can be put other Genasi of 5e on the verge of risk their plans can be biased for their whole plan and other related Genasi. They are lacking conference so they should be aware of the fact that they should encourage themselves to work little harder and develop.

Genasi lands D&D

As you know they are found in untamed lands.  And there are so many reasons that things have been possible such as they do not meet similar sort of their Genasi due to they do not keep any contact along with them.

Although they are then (Genasi 5e) cannot be said best among its species, kingdom or cities, because from starting they do not keep contact with their elementary parents so they have very small troops or you can say community as they are less in numbers and more in qualities so they are able to adapt others culture more easily and follow up the society where they took birth.

Their look is not normal and it is difficult for them sometimes.  If you would notice they rarely raise their eyebrows and they are as different in looks so it also makes them unique.

Genasi on Athas

There is one more world which can be said their place and it is the dark sun which sets and these influential primary forces have the humungous heights and they usually are not interested in other worlds.  There is a story about their birth which is said to be slave birth, noble, or any sort of desert tribe.

Gensai faces a hard time it might be because they are less in numbers of different accepting mild. Or it might be because of the cold shoulder and peculiar sort of brightness which is the best Genasi 5e.

If you want to witness them they are more found in the backward areas they are so full of strengths that they are ready for every situation that they are ready to face even any sort of problems and even violence. They are so full of strengths that whenever they are into tough situations and they are not finding anything they can make mountains, lakes, deserts, forests, and underground areas as their homes.

So many sorts of air and fire D and D 5e Genasi are in the states of the turf and are usually the djinn predecessor which can easily rule Calimshan. For more than 1000 years the D and D 5e Genasi bloodiness is suffusion in different lands.  There are some of the D and D 5e Genasi who can stay in ancient homelands.

The complete history of the Genasi

Every Gensai is long lasting and it has its power which can be followed as some background as per their choice. These air Genasi 5e are kind of happy Gensai and they are so proud of the complete homelands.  They are sort of who believes in a particular place for a long time, they seek the fresh adjustment where they can find their breath peacefully.

They prefer to live in places like High Mountain, deserts, and plains.  D and D 5e are so capable of using the perfect background and the complete earth D and D 5e Genasi have paramount withdrawal power. They keep complete connections along with the earth and they are very much comfortable with any city.

They have very different sort of power and size which establishes them as a natural form of the soldiers and they are able to easily deportment which usually encourages them. So in total, they have a very unique character just like their races.

Longbow 5E (5th Edition) in D&D Equipments

Cost50 gp
PropertiesAmmunition, Heavy, (Range 150/600), Two-Handed
Weight 2 lbs
Damage1d8 piercing
TypeMartial Ranged Weapon

Note: Proficiency with a longbow allows to add your proficiency bonus to the attack roll for any attack you make with it.

Hail Of Thorns 5e (5th Edition) Spell in Dnd Spells

The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. additionally to the traditional effect of the attack, the target of the attack, and every creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a did not save, or half as much damage on a successful one.

For the very next time, you are doing hit a creature by using the ranged weapon attack before this spell ends, of course, this spell creates some rain of thorns which may be a sprout from your ranged weapon alternatively the ammunition. Additionally to the conventional effects of the attack and also the target of the attack, each creature which is within the 5 feet from it, should make a dexterity saving throw. Either on a did not save a creature will take a 1d10 piercing damage or on a successful one half the maximum amount damage.

Hail Of Thorns 5e

  • Casting Time: 1 bonus action
  • Range: Self
  • Components: V
  • Duration: Concentration, up to 1 minute
  • Scales: Yes
  • Casters: Ranger

Whenever, if you cast this spell by using the spell slot of the 2nd level alternatively higher and therefore the damage is going to be increased by d10 for every and each slot above the first level (for a maximum of 6d10).

The next time you hit a creature with a ranged weapon attack before the spell ends, this spell creates a rain of thorns that sprouts from your ranged weapon or ammunition. additionally to the traditional effect of the attack, the target of the attack, and every creature within 5 feet of it must make a Dexterity saving throw. A creature takes 1d10 piercing damage on a did not save, or half as much damage on a successful one.

It works consequent time you hit a creature with a ranged weapon attack before the spell ends. this might get on an equivalent turn you cast it or anytime within the minute. So if you miss all attacks that turn it’ll carry over (provided you maintain concentration), but you’re right therein it only affects one attack then it’s gone. The spell takes a bonus action to cast so you’ll still use your action to attack an equivalent turn.

Lightning Arrow is extremely almost like Hail of Thorns, which may be upcast with a third level slot, dealing 3d10 damage to the target and everybody within 5 feet of it. The target also suffers normal damage from the attack. Since this happens as long as your attack hits, the damage output of Hail of Thorns is usually zero. Even so, Lightning Arrow does only a few points more damage on the average (against a Dire Wolf, 16.6 vs 14.3). So all things being equal, Lightning Arrow may be a slight upgrade from Hail of Thorns. Compare Hail of Thorns at 3rd level against the Dire Wolves:

Fully 1 / 4 of the 3rd level slots wont to cast Hail of Thorns during this situation would be completely wasted.

There you’ve got it; every D&D 5e spell published before 2020. We don’t expect you to use your 9th-level spell slots to upcast lesser spells, but this was a fun exercise on behalf of me. Did you learn anything interesting? does one think I undervalued or undervalued a number of these upcast spells? Let me know what your thoughts and experiences are with upcasting.


The day foretold in the Draconic Prophecy has come, and Eberron has returned to Dungeons and Dragons fifth Edition! The deliberate settings announcement went live on July 23rd, and to accompany it got here the PDF of the Wayfinder’s Guide to Eberron (don’t worry, we’ll pay due interest to the Guildmaster’s Guide to Ravnica when it comes out later this year). We grabbed a replica particularly a great deal proper away, and after a few days to study via it and digest the contents I’m prepared to speak about what’s in it, what’s not, what it all means, and the place Eberron and D&D go from here!


There are, greatly speaking, two kinds of doable customers for the guide: humans who are new to Eberron as a setting, and human beings who have performed in this world before. Fortunately, it appears like the WGtE has made use of each party.



If you’ve by no means dug into the Eberron placing before, the Guide serves as a top ‘Beginner’s Guide to Eberron’. It begins off via speaking about what makes the putting unique: the ever-present and extremely industrialized magic, pulp adventure, neo-noir intrigue, the shadows of the Last War that hold over everyone, the thriller of The Mourning that destroyed an whole nation, and the historical mysteries that work in the shadows.

There are some well-known sections that will familiarize the reader with the aspects of daily lifestyles in the Five Kingdoms and beyond, the tenets of Eberron’s religions that don’t rely on deities shedding in, and most importantly how the giant use of magic has affected the world, from its verbal exchange to its trend to its transportation to its warfare.

Next up there’s the Guildmaster’s Guide to Ravnica, which brings the worlds of Magic the Gathering and Dungeons and Dragons together. This isn’t the first time we’ve considered this to happen–there have been a number of Plane Shifts, however this one appears geared up to dig deep into the planes.

The first bit of mechanical bone that the Guide offers in its personal area are the Races of Eberron. The most fascinating phase of the chapter has to be the 4 races special to the setting: Changelings, Kalashtar, Shifters, and Warforged.

Warforged obtained a foremost overhaul. At base they solely get +1 Constitution, whilst their Warforged Resilience supplies them a bevy of immunities, advantages, resistances, and exceptions. They have Integrated Protection that serves as armor and can be adjusted to work with your armor proficiencies.

What follows on from there are sections dedicated to each different D&D race, speakme about their region in the setting. There are some taste textual content tables scattered thru them, and some fascinating mechanical bits from the aforementioned Valenar double-bladed scimitar to the clawfoot raptor mount of the Talenta halflings. Basically each race receives mentioned, even the honestly distinguished ones like tabaxi; even if they don’t have a region in Eberron yet, this part talks about methods you may discover them one.

By some distance the most drastic impact of the Wayfarer’s Guide to Eberron is that its book has unlocked the putting for the DM’s Guild, that means that every person can put up their very own Eberron fabric thru the Guild.

Sylvan 5e (5th Edition) in D&D

Sylvan is commonly viewed as the language of nature, as its audio speakers are often natured spirits and creatures. The language itself is fairly old and has changed really little throughout the ages. It streams easily, similarly to elven; in fact, numerous linguists believe that the elven language is derived from sylvan. It uses the elven manuscript, the language is barely ever before written.

Check also:All D&D Languages

In dungeons & dragons 5e languages we have the sylvan language 5e and also the information and likewise, some other inquiries have actually been pointed out listed below, so read it currently. Typically, sylvan was the language of fay. The Espruar alphabet has actually been used to compose this language.

Sylvan 5e

The Thorn Hag, an ancient bad thought vanquished by the Elf Queen as well as her brave friends many years earlier and has actually developed from the dead. A fey harp, developed from the heart of the treant that died in the battle and has actually gone missing out on Satyrs’ Glen, and also the Thorn Hag seems to be behind it. The PCs must track the missing harp with a deformed as well as creepy timber and into an Unseelie location of the Feywild to quit the Thorn Hag wreaking revenge upon the Elf Queen prior to its too late – the clock is ticking.

  • Typical Speakers: Fey, sentient Plants
  • Alphabet: Elven
  • Availability: Obscure
  • Usage: Racial
  • Script: Espruar
  • Spoken by: Fey

The Sylvan Harp is a D&D 5e experience for 4-5 PCs of the 1st rate (Levels 1-4). The experience has actually been created with appropriate choices to ruin the experience for 1st, 2nd, 3rd or 4th-level characters and including the advice for adapting animal numbers and/or powers to suit the level of your celebration.

  • Common Language: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z
  • Sylvan Language: A b c d e f g h I j k l m n o p q r s t u v w x y z

The journey consists of nine new creatures: satyr bard, ash guardian, light guardian, treant spirit, pixie rot zombie, green dragon skeleton, thorn hag, and thorn hag’s hut. It likewise includes 2 new wonderful items: an effective enchanting harp with a dark concealed trick and a crystal ball of clairvoyance. It also consists of a player handout of the rhyming riddle of the fey, and maps of the location, and also a darkling burial place. It requires Volo’s Guide to Monsters.

Attributes of Sylvan

If you are looking for the attributes of Sylvan then you are at the exactly correct place. Here we have listed some of the attributes of Sylvan. You just need to go through the below-mentioned list of the attributes of Sylvan.

  • Script: Elvish
  • Type: Language
  • Typical Speakers: Fey creatures


In this specific article we have actually mentioned some details and also sylvan attributes which is helpful to discover the sylvan language script from the English language to sylvan language. If you have any type of queries regarding the 5e languages known or ay various other d & d languages you can ask us with the below comment area. We have tried our best to give you all the detailed information about the Sylvan 5e. If you want us to update more information then do let us know.

Giant 5e (5th Edition) in D&D

The look of titans differed according to the kind of giant however they were generally humanoid in look, simply much larger. Their bone structure was extra thick than that of human beings, giving them additional strength but slowing them down a little.

Giant 5e

The majority of giants had premium senses for the majority of humans. The cloud titan, hillside titan, and rock giant species had an especially good feeling of scent. Some had the capability to see well in reduced light or overall darkness. A women giant had a maternity of between 9 and fifteen months, depending upon the type of giant. Their offspring reached maturity in around fifty years.

  • Armor Class: 14 (natural armor)
  • Hitpoints :200 (16d12 + 96)
  • Speed: 40 ft
  • Saving throws: Con +10, Wis +7, Cha +7
  • Skills: Insight +7, Perception +7
  • Senses: passive Perception 17
  • Languages: Common, Giant
  • Challenge: 9 (5,000 XP)
  • Keen Smell. The giant has an advantage on Wisdom (Perception) checks that rely on smell.
  • Innate Spellcasting: The giant’s innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
    At will: detect magicfog cloudlight
    3/day each: feather fallflymisty steptelekinesis
    1/day each: control weather, gaseous form

Although their forefathers were never-ceasing, huge life expectancy decreased with each generation. The life expectancy of a giant in 1366 DR, seven or eight giant generations removed from Annam, was believed to be in between 300 and 400 years relying on race, although later sources specified that tornado and also stone titans can live numerous centuries much longer typically. The oldest giants were more than 1000 years old. Because their lifespans were a lot longer than human beings, giants were slow to make decisions and also would not be rushed.


Giants were intelligent creatures with their own collection of cultures and also personalized. The knowledge varied according to the sort of titan (and also similar to human beings, with the individual) however most were at the very least on a human level of intellect, with the exception of hillside titans.

Check alsoD&D 5E Languages

The majority of titans saw themselves as superior to all various other creatures. The droning was one factor for this; They were likewise much larger than lots of other varieties, so they would talk down to and patronize smaller-sized folk, regarding them as useless. Giants resided in people or families; however, their numbers were restricted due to their dimension, and the problem of locating abundant food.



  • Multiattack. The giant makes two morningstar attacks.
  • Morningstar. Melee weapon attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
  • Rock. Ranged weapon attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

Most giants could map their lineage back to Annam All-Father, as well as it was recited officially when presenting oneself to various other titans. When a connection had actually been developed between titans, whether it was amicable or hostile, this would be preceded further down the family tree. Frost’s huge skalds (bards) would consist of lineage in the sagas they wrote.

Excellent as well as evil

A “great” (maat) act for a titan was an act that honored a giant’s divine being or family members, showed bravery, or recognized an additional “great” titan, no matter the consequences. A “wicked” (maug) act was one of cowardice, taking, betraying a giant’s divine being, family members, or depend on, or an act that forced a giant from its all-natural terrain kind.


Giants typically differed in their spiritual views between species or even in between tribes, having been known to suggest and also battle with each other over the specific desires of a particular deity. Normally, they all approved Annam All-Father, the maker of giants, as the top of the Droning, the huge pantheon. Giants appreciated the stormazîn as the high priest of Annam, the highest-ranked figure in the gigantic spiritual hierarchy, who lived in Annam’s grand temple in the Ice Spires.

Locathah 5e Race – Dungeons & Dragons 5th Edition

Locathah are tough and honored fish-folk who have tolerated slavery, war, and abuse at the hands of other aquatic mortals. Apart from the frequently isolated sea elves and deep-jumping merfolk, the locathah 5e is the kindliest water species and extremely likely to create normal trade agreements with shallow cultures. Locathah are as diverse and exceptional as the human race.

Check alsoVerdan 5e

Locathah may be identified in roaming tribes, breeding and raising food animals, moving thousands of miles a day, or relaxing in huge cities as capable craftsmen, relaxing and traders. Many surfers search this smell unpleasant, but locathahs reflect their smell as an essential quality of their battle. Here, you will get the complete guide of Locathah 5e Race.

Locathah 5e Description and Classes

Locathahs are tiny creatures with feathers running down the backs of their legs and arms, along the top of their heads, and down their backbones. They have fish-like raised faces with huge, round big eyes. Most locathahs are a deep salmon or yellowish-brown shade, but their fins may be nearly any color, from black to aquamarine, teal, vivid coral, azure blue, deep russet, or pale silver.

Locathah offers a complete range of backgrounds and classes for the player, while their calm and thoughtful nature frequently leads them to heavenly classes and non-violent pre-adventure activities. The Paladin, Fighter, Aquatic Cleric, Wizard, Druid, and Ranger prototypes are perfect for various aquatic settings.

Locathah 5e Race – Battle

Any fight with locathahs generally starts with the creatures mislaying Bolt’s volley from their longbows; underwater, their longbows comprise a range rise of 20 feet. If locathahs have arranged set up to trap or another trick, they remain to use the crossbows for as much as possible. Or else, they are close to bringing their long lance into the game.

They don’t have claws, teeth, and other original armaments, so they are not particularly hazardous when unarmed. A weaponless creature will usually move and run away. A locathah comprises a +8 ethnic bonus on any Swim check to operate some particular action or prevent a hazard. It may always select to take 11 on a Swim check, even when unfocused or threatened.

Locathah 5e – Adventures

Locathahs enjoy meeting new creatures from all castes and races, frequently selecting themselves as mercenaries, laborers, or guides on ships. Locathahs operate for reasonable rates but are high enough to pay more for the use of their water skill, like assisting a ship in directing unsafe reefs. They like metal weapons, artwork, and surface food as an expense for their facilities.

Locathahs are generally prepared to accept valuable items as payment in place of coins or gems, as long as they have the same value. Locathahs are wild and vigorous swimmers, and they relish serving as envoys or scouts. They like to be at the lead of a community, both as they may react rapidly to danger and provide them a chance to face a new experience and new perspective associates first.

Verdan 5e (5th Edition) Race in D&D

The Verdan 5e Race presented in the Acquisitions Combined book which is rare and modifies sizes, obviously and perpetually, because it levels up. You begin as a bit of creature similar to the standard scale and create as a goblin. Still, anywhere around level 5, the character experiences a mutative evolution spurt that moves two or more legs on its own and creates its medium.

Verdan 5e

All classes comprise ASI, which is accessible at level 4 before uneven development is rapid. Verdan is generated out of chaos. Verdan is hungry to take the latest challenges and imbibe new experiences. Though, their innocence in the world and their ethnic forgetfulness sometimes give verdan a type of innocence that performs against them.

Verdan 5th Edition- Personality 

The verdan is a species of constantly changing goblinoids that were first seen in Faerun in the early 15th century DR. Fierce protectors of diversity and liberty, verdan frankly opposed all types of domination, particularly those ingrained in discrimination against gender, look, or race. They usually are considered modest and reliable by others. Other modifications occurred at various moments along with their adult lives, following no deceptive pattern.

Check also more: Dnd races

Because of their interest, and since verdan did not have a combined history, they are occasionally observed as gullible and guiltless and frequently selected as scammers’ simple targets. Still, they controlled an exclusive insight that, over time, assisted them separately when others are not being genuine. It is usual for verdan to become travelers, moving either alone or with complete families, carrying all their belongings on their backs.

Verdan 5th Edition Race – Class Options

  • Paladin: It is among the best bits of a section but is likely your most excellent bet for a hardcore frontline Verdan. You may acquire your Charisma, which permits you to acquire massive saving throws and powerful spells.
  • Bard: Bard is likely the most famous class to deliberate when you first begin playing a Verdan, and when your friend doesn’t have a care caster, then it is an excellent choice for you.
  • Warlock: The reliable mage is a somewhat robust alternative for the Verdan. You may be an efficient frontline with boosting your constitution, which is excellent for Hexblades. You will be somewhat substantial, which may assist you in fitting into cities that your supporters find wrong.
  • Sorcerer: Your Personality is enormous; you will get excellent utility outside of your clean starting – curative, defense against mystic, and more – which creates a Verdan Wizard unique.

Verdan 5th Edition – Names

The oldest verdan names come from goblinoid societies, but the latest names show the personality of the various cultures. A verdan doesn’t hesitate to modify their name as their bodily look modifies-or, indeed, whenever the mood attacks them. Verdan makes no distinction between female, male, and family names and frequently omits family names completely.

The Verdan names are Takat, Dolar, Stussa, Crahma, Bronn, Duglee, Gruvald, Hulm, Jeal, Kato, Rin, Klesh, Varr, Korm, Lathi, Ovlig, Pits, Promul, Reezni, Slyra, Praet, Soito, Dreeda, Stalsii, Syrkart, Toit, Paracii, Stromvo, Tubyna, Veriga, Wraq, Shylk, Wural, and Wurxee.

Original D&D 5e Character Creator

Do you want to be at DND Character creator? Are you looking forward to the basic rules which will help you to become the DND Character creator easily? If your answer is yes, then here some of the aspects are mentioned which will help you to figure out the same easily, and you will be able to create a character easily.

Step by step characters

At the very first, it is a must for you to understand how you want to get the look. When you are able to imagine the characters, then you will be able to apply the game statistics, roleplaying hooks easily as well. You will not let you feel like that the character is lacking at any place. When all these things get completed, the Avatar in the DND world will be created.

Choose a race:

After imagining the character, one is supposed to choose a race. Every character that has been part of the game is belonging to a 5e race. These are known to be one of the intelligent human species in the DND world. Some of the common races played by the character are elves, halflings, and humans.

Choose a class:

A class is also needed to be Choose by the DND Character creator. This will help him to figure out which class he wants to belong to and in which adventure he wants to take part. This will also describe the character’s vacation and special talents, which are inherited by them. Some additional will be provided to the player after choosing a class.

Ability scores:

Do not forget to understand the ability scores as well. The determination of ability score will help you to find out about the strength and weaknesses with which you are available. Ability scores include intelligence, wisdom, dexterity, constitution, strength, and charisma. Every particular ability score comes up with certain features and scoring. These all six abilities course are known to be the using ability scores, which are a must to possess by the player.

Describe your character:

When will be able to know about the character he is ready to describe him as well. If you wish to do the same, then you must be aware of all aspects link to you, and then you are ready to describe your character. This will help you to understand the personality and background, and also, you will be able to find out how we can easily perform a certain character. This will not only let you understand the things appropriately, but you will be able to enhance the same as well.

Choose equipment:

It is also a must that you are choosing the equipment as per your requirement. There is much equipment available such as weapons, armor, and other adventuring gear. One just needs to choose one as per their requirement so that they will be able to perform the game effectively.

These are the rules which are must to follow when one is looking forward to being the DND Character creator. If you wish to know more about the latest no in the comment section below, we will try to get back to you as soon as possible and will help you to know about it more.

Lion D&D 5th Edition (5E) – Monsters

The following Information will be useful to know about Lion Monsters 5e D&D. we can know all the D&D monsters details in dungeons and dragons game.

Don’t missMonsters

  • Monster name: Lion
  • Armor Class: 12
  • Speed: 50ft
  • Skills: Perception +3, Stealth +6
  • Senses: Passive Perception 13
  • Challenge: 1 (200 XP)
STR17 (+3)
DEX15 (+2)
CON13 (+1)
INT3 (-4)
WIS12 (+1)
CHA8 (-1)

Don’t miss: Faction Agent 5e


BiteMelee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
ClawMelee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Keen Smell: The Lion has an advantage on wisdom. checks that rely on smell.

Pack Tactics: The lion has an advantage on an attack roll against a creature if at least one of the lion’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Running Leap: With a 10-foot running start, the lion can long jump up to 25 feet.

Pounce: If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.