Booming Blade 5e for Dnd

Welcome to the Booming Blade spell breakdown! During this article, we’ll be cutting into the pros, cons, and optimum situations that you just can use Booming Blade in. As you’re casting this spell, you would like to form a melee attack with a weapon against one enemy within the spell’s range.

If you are doing not make a melee attack while casting this spell, Booming Blade will fail. Do you have to hit the target, you’ll not only apply an equivalent effect as if you were making a daily melee attack, but you’ll also encase your target with booming energy until the beginning of your next turn. If your target willingly moves while covered with the energy, they’re going to take 1d8 of thunder damage and end the spell.

 

Booming Blade 5E

Blooming Blade 5E

  • Casting Time: 1 action
  • Range: 5 feet
  • Components: V, M
  • Duration: 1 round
  • Scales: Yes
  • Casters: Arcane Trickster, Eldritch Knight, Sorcerer, Warlock, Wizard

At the fifth level, the melee attack will deal with a further 1d8 of thunder damage, and therefore the damage the target takes from moving increases to 2d8. At the eleventh level, the melee attack increases to 2d8 and therefore the moving damage increases to 3d8. On level seventeen, the melee increases to 3d8 and therefore the moving damage increases to 4d8.

As a Sorcerer, Warlock, or Wizard, you sometimes avoid jumping into melee combat. Within the case that you simply are ever forced into melee combat, you’ll use Booming Blade to assist off-set the initial issues that you simply had with hand handy combat. This issue comes from the very fact that you simply want to maximize your spellcasting abilities the maximum amount as you’ll. And so as to try to do this, while you’re creating your character, you’ll presumably put your lowest roll into Strength.

This is to not say that your character doesn’t need Strength because it dictates your carrying capacity. But once you deal most of your damage with spells, you gloss over the very fact that you simply could be forced into melee combat sometime during your adventure. Having a lower Strength also means you can’t carry an important weapon like an ax or a broad sword which will deal heaps of harm.

You should use Booming Blade once you are forced into hand-to-hand melee combat, and when it’s at a better level. the very fact that your opponent doesn’t get to move out of the booming energy field to hit you because you must be right there once you are done making your attack. Having the additional damage hit your target helps to form up for the very fact that you simply have a low hit die.

If you get into melee with a personality that knows Counterspell, I might simply cut to a daily melee attack. For one, they’re possibly within the same situation as your character – low health, low damage, and low strength. This suggests that you just two are evenly matched, so now it’s up to the dice to make a decision who escapes alive.

While taking a personality build based off of 1 cantrip, we now have the master of moving opponents around the battlefield. This often neglected a part of combat is extremely strategic, and now you’ll shove people off cliffs, into lava pits, into corners, into trap spells, and lots of far more interesting things than simply Booming Blade.

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