5E weapons are a proficiency class that reflects both the class focus and also the certain tools which are available for using a long word library and also it has the ability to increase the difference between death and life while the process of adventuring.
The common weapon table is used to design a fantasy gaming world edited weighted average deal in a special type of property which is classified as their type of ranger it is used to attack a ranged weapon for targeting a particular distance.
Check also: D&D 5E Player’s Handbook PDF
Table of Contents
5e Weapons
Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Club | 1 sp | 1d4 bludgeoning | 2 lb. | Light |
Dagger | 2 gp | 1d4 piercing | 1 lb. | Finesse, light, thrown (range 20/60) |
Greatclub | 2 sp | 1d8 bludgeoning | 10 lb. | Two-handed |
Handaxe | 5 gp | 1d6 slashing | 2 lb. | Light, thrown (range 20/60) |
Javelin | 5 sp | 1d6 piercing | 2 lb. | Thrown (range 30/120) |
Light Hammer | 2 sp | 1d4 bludgeoning | 2 lb. | Light, thrown (range 20/60) |
Mace | 5 gp | 1d6 bludgeoning | 4 lb. | — |
Quarterstaff | 2 sp | 1d6 bludgeoning | 4 lb. | Versatile (1d8) |
Sickle | 1 gp | 1d4 slashing | 2 lb. | Light |
Spear | 1 gp | 1d6 piercing | 3 lb. | Thrown (range 20/60), versatile (1d8) |
Simple Ranged Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Crossbow, Light | 25 gp | 1d8 piercing | 5 lb. | Ammunition (range 80/320), loading, two-handed |
Dart | 5 cp | 1d4 piercing | ¼ lb. | Finesse, thrown (range 20/60) |
Shortbow | 25 gp | 1d6 piercing | 2 lb. | Ammunition (range 80/320), two-handed |
Sling | 1 sp | 1d4 bludgeoning | — | Ammunition (range 30/120) |
Martial Melee Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Battleaxe | 10 gp | 1d8 slashing | 4 lb. | Versatile (1d10) |
Flail | 10 gp | 1d8 bludgeoning | 2 lb. | — |
Glaive | 20 gp | 1d10 slashing | 6 lb. | Heavy, reach, two-handed |
Greataxe | 30 gp | 1d12 slashing | 7 lb. | Heavy, two-handed |
Greatsword | 50 gp | 2d6 slashing | 6 lb. | Heavy, two-handed |
Halberd | 20 gp | 1d10 slashing | 6 lb. | Heavy, reach, two-handed |
Lance | 10 gp | 1d12 piercing | 6 lb. | Reach, special |
Longsword | 15 gp | 1d8 slashing | 3 lb. | Versatile (1d10) |
Maul | 10 gp | 2d6 bludgeoning | 10 lb. | Heavy, two-handed |
Morningstar | 15 gp | 1d8 piercing | 4 lb. | — |
Pike | 5 gp | 1d10 piercing | 18 lb. | Heavy, reach, two-handed |
Rapier | 25 gp | 1d8 piercing | 2 lb. | Finesse |
Scimitar | 25 gp | 1d6 slashing | 3 lb. | Finesse, light |
Shortsword | 10 gp | 1d6 piercing | 2 lb. | Finesse, light |
Trident | 5 gp | 1d6 piercing | 4 lb. | Thrown (range 20/60), versatile (1d8) |
War Pick | 5 gp | 1d8 piercing | 2 lb. | — |
Warhammer | 15 gp | 1d8 bludgeoning | 2 lb. | Versatile (1d10) |
Whip | 2 gp | 1d4 slashing | 3 lb. | Finesse, reach |
Martial Ranged Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Blowgun | 10 gp | 1 piercing | 1 lb. | Ammunition (range 25/100), loading |
Crossbow, Hand | 75 gp | 1d6 piercing | 3 lb. | Ammunition (range 30/120), light, loading |
Crossbow, Heavy | 50 gp | 1d10 piercing | 18 lb. | Ammunition (range 100/400), heavy, loading, two-handed |
Longbow | 50 gp | 1d8 piercing | 2 lb. | Ammunition (range 150/600), heavy, two-handed |
Net | 1 gp | — | 3 lb. | Special, thrown (range 5/15) |
Ammunition | Cost | Weight |
---|---|---|
Arrows (20) | 1 gp | 1 lb. |
Blowgun Needles (50) | 1 gp | 1 lb. |
Crossbow Bolts (20) | 1 gp | 1 ½ lb. |
Sling Bullets (20) | 4 cp | 1 ½ lb. |
Proficiency of a weapon
Here some of the class, race, and defeats of proficiency categories are designed in a marital or a simple way the desired categories of weapons with proficiency. The categories include specialized training effectively and also it is carried out with the fighting style and training to use the best way and also it allows adding the proficiency bonus in order to attack the other products with a lack of Bonus proficiency by using the properties of a weapon listed.
The listed properties are arranged to attack the fire ammunition weapon and also it is easily designed with one piece by drawing a different battle and also you can recover a minute by using the battlefield. The product to deal with the damage is used as per your choice to strengthen the modifier and also it is used to strengthen the modifier rows by using certain creatures and also a heavy weapon is attached to introduce a small creature and also produced the Attack role in an effective way.
Loading and range of a weapon
The range of a weapon is used to attack the property list of weapons with the normal range of feet and also that touching target will be beyond the normal range which is one of the greatest disadvantages on the attack roll since it has the target to attack the on the weapon in a long-range of activities.
Your look and feel of a potential statistical choice to choose the player’s handbook, the handbook is literally placed with no difference between the Spears short words and hand accessory described the product of weapons in real life in many cases these weapons are placed with the closer counterparts in order to avoid more damages.
Mechanically the products are placed with the different types of weapons to accept the feel very potentially good to meet the strategic choice of simplicity weapons. In the process of handling the rules and procedures regarding the design realism combat nurse, the bulk of properties are placed two places that damage and to follow the benefits that are attacking the biasing weapons and are particularly capable to choose the victims and rupturing the vital organs.
Properties of a new weapon
The new weapon is dealt with damage of a straight line and it is engaged to modify the attack role and also it is used to create and grabbing advantage with the long weapon and also it is a creature with welding provoke and opportunities to reach the opponent product with the process of long created opportunity.
Types of weapons that are additional used
The different types of weapons and the pathfinders that are used in DND additional and here are you cannot jump by using a hammer or sword you can easily attack the penalty type of visits with a flimsy Caster.
The proficiency weapon is built properly and also it is attacked with a DND sword with a moderate type of marital and simple weapons it is mainly designed to create Wizard proficiency and also these characters are included with particular confidence to create javelins messages that are and clean type of weapons.
Loading a Time required weapon is created the bonus action and here you can normally attack the restrictions and you can look across the crossbow expert to build a character around the normal feet.
The process of defeating a weapon is thrown to a property and also the ability is modified to damage and attack the role by using the strength weather by using dexterity of fitness property.
Two weapons fighting a range of DND
Unlike the other systems, it is attached to the duel welding of 5E and here it is placed with the Limited option to fight with the one-handed weapons, and also it makes some perfect sense to deal with some weapon quality.
The requirements to attack depends is very essential to add the daggers, clubs, short words of Bonus action which will help to attack the Other weapon on the other hand side and also it will create an ability to modify the bonus attacker.
DND Monk weapons are designed with the heavy property system that is really designed with Monk weapon counts and also it is designed with an armed strike to turn out the bonus action which is really easier to strike The Monk weapon to safeguard from the damages.
Some of the fitness ammunition can be easily designed to attack a range of weapons and also it is designed to create a Battlefield and also it is dealt with proper strength to modify a similar roll created a wither heavy product of weapons effectively.
The DND weapons are created in a short-range to design a property in a normal process and also the disadvantage at the same time is heated to create a determining opportunity and also to attack the military weapon at the same time. The ability modifier creates the hand Axe weapon and also it throws out the dexterity products to fix in a character with two hands broken glass and also it is dealt with similar actual weapons to treat in a professional character way. Sometimes the character is designed to attack a weapon in a monster way and also it is easy to resist the nonmagical weapons that are introduced in an adventurous way to defeat a silver weapon with the cost of experts needed to add the weapon in a less effective way.
The largest creatures are created with the action of success and also it is dealt with slashing damage to create and destroy an action by attacking and normal bonus action-reaction to reach success effectively.