Table of Contents
Actions
- Fist: Melee
- Weapon Attack: +3 to hit, reach 5 ft., one target.
- Hit: 2 (1d4) bludgeoning damage
Attributes Lemure Monster
AC | 7 |
Alignment | Lawful Evil |
CHA | 3 |
CON | 11 |
Challenge Rating | 0 |
Condition Immunities | Charmed, Frightened, Poisoned |
DEX | 5 |
HP | 13 (3d8) |
INT | 1 |
Immunities | Fire, Poison |
Languages | Understands Infernal But Can’t Speak |
Passive Perception | 10 |
Resistances | cold |
STR | 10 |
Senses | Darkvision 120 Ft. |
Size | Medium |
Speed | 15ft |
Type | fiend (devil) |
WIS | 11 |
Traits
Hellish Rejuvenation: The lemure which passes on in nine hells which returns to the existence with the entirety of its hit focuses in 1d10 days except if it has been killed by the great adjusted animal to the favor spell 5e cast on that particular animal or, in all likelihood, its remaining parts are then sprinkled with a portion of the blessed water.
Devil’s Sight: The supernatural murkiness doesn’t hinder the lemure’s Darkvision.