Lemure Monster DnD 5E

Actions

  • Fist: Melee
  • Weapon Attack: +3 to hit, reach 5 ft., one target.
  • Hit: 2 (1d4) bludgeoning damage

Attributes Lemure Monster

AC7
AlignmentLawful Evil
CHA3
CON11
Challenge Rating0
Condition Immunities

Charmed, Frightened, Poisoned
DEX5
HP13 (3d8)
INT1
ImmunitiesFire, Poison

Languages
Understands Infernal But Can’t Speak

Passive Perception
10
Resistancescold
STR10
SensesDarkvision 120 Ft.
SizeMedium
Speed15ft
Type
fiend (devil)
WIS11

Traits

Hellish Rejuvenation: The lemure which passes on in nine hells which returns to the existence with the entirety of its hit focuses in 1d10 days except if it has been killed by the great adjusted animal to the favor spell 5e cast on that particular animal or, in all likelihood, its remaining parts are then sprinkled with a portion of the blessed water.

Devil’s Sight: The supernatural murkiness doesn’t hinder the lemure’s Darkvision.

 

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