The D&D Fighter 5e is the popular character from the game and it lets people play very valiantly and take a game to the next level. This unique character has so many things to discover and if you want you can single out this one and there are the number of things which this character will let you discover about and play up your game well.
Now- a- days the craze of games is increasing and with this, the game developers are developing the characters and making their own personality. They are keeping every desire of the player in view and they are developing the characters accordingly and that is why the game becomes enjoyable and demanding. you can get the fighter 5e information from here.
They all have something to unique and individual which makes the game interesting such as the fighter 5e, the new edition this is also one of the interesting game and it let you discover you in a unique way so when you play this game you find it interesting and worth playing so these are some of the things which you should keep in view while applying this game.
Table of Contents
Fighter 5e Class
- Armour – All armor, shields
- Weapons – Martial weapons, simple weapons
- Skills – Single out two skills from Acrobatics, Athletics, insight, intimidation, Animal handling, perception, and survival.
- Equipment – None
- Saving Throws – Power, constitution
Hit Points
Hit Dice | 1d10 per fighter level |
Hit Points at 1st Level | 10 + your Constitution modifier |
Hit Points at Higher Levels | 1d10 (or 6) + your Constitution modifier per fighter level after 1st |
Brute Features
Fighter Level | Feature |
---|---|
3rd | Brute Force |
7th | Brutish Durability |
10th | Additional Fighting Style |
15th | Devastating Critical |
18th | Survivor |
Brute Bonus Damage
Fighter Level | Damage Increase |
---|---|
3rd | 1d4 |
10th | 1d6 |
16th | 1d8 |
20th | 1d10 |
Fighter Leveling Table
Fighter Level | Proficiency Bonus | Features |
---|---|---|
1 | +2 | Fighting style, Second Wind |
2 | +2 | Action Surge (1x) |
3 | +2 | Martial Archetype Feature |
4 | +2 | Ability Score Improvement |
6 | +3 | Ability Score Improvement |
7 | +3 | Martial Archetype Feature |
8 | +3 | Ability Score Improvement |
9 | +4 | Indomitable (x1) |
10 | +4 | Martial Archetype Feature |
12 | +4 | Ability Score Improvement |
13 | +5 | Indomitable (x1) |
14 | +5 | Ability Score Improvement |
15 | +5 | Martial Archetype Feature |
16 | +5 | Ability Score Improvement |
17 | +6 | Action Surge (x2) , Indomitable (x1) |
18 | +6 | Martial Archetype Improvement |
19 | +6 | Ability Score Improvement |
20 | +6 | Extra Attack (*3) |
5 | +3 | Extra Attack (x1) |
11 | +4 | Extra Attack (x2) |
Tools
Talking about its tool it offers something worth considering and that is why this is the choice of so many people. Because it gives them a really nice way to play the game pretty well and make the game more interesting. So these are something which will be yours.
- Chain mail/ leather, longbow, and 20 arrows
- A light crossbow and 20 bolts or two hand axes
- A martial weapon and shield or two martial weapons
- A dungeoneer’s pack or an explorer’s pack
Fighting style
It gives you a unique style of fighting as your personality and you may single out either of nay option. But there is one condition that you can not single out more than once and just in case if you later single out any other style it will be –
Archery: You gain a + 2 plus points for attacking when you form rolls with the help of arranged weapons.
Close Quarters Shooter (UA): Even if you form a roll within 5 feet of a hostile creature it will not be trouble for you. So this is giving you something to think about it.
Defense: Whenever you put on armor you get a + 1 bonus to AC.
Dueling: And whenever you wield a melee weapon in one hand and no other weapons you get a + 2 bonus for damaging rolls with that weapon.
Mariner (UA): When you do not wear this heavy armour or use it in a shield you can swim at speed and even you can club pretty well if comparing to your normal speed and then you also get a + 1 bonus for the armour class.
Safety: Whenever other creature targets you then you can use your reaction for imposing the demerits on the attack roll. You ought to be wiled a shield.
Tunnel fighter (UA): As a plus point you are allowed you can form a defensive shadow till you get a turn. So this helps you in attacking the opponent without any reaction. And you will be allowed for using your reaction to make a melee attack against a creature which shifts in more than 5 feet.
Two-Weapon Fighting: If you keep yourself engaged in duel fight two- weapon fight) then you will be able to double up your ability modifier to the damage of the opponent attack.
Martial archetype
And at the 3rd level, you singled out an arch type which you drive for emulating I your combat styles and tools –
- Scout (UA)
- Sharpshooter
- Samurai
- Champion
- Banneret
- Arcane archer
- Cavalier
- Knight (UA)
- Scout (UA)
- Samurai
- Monster Hunter
- Eldritch Knight
- Battle master
Second wind
Everyone has limited strength but you can draw for protecting yourself from harm. But when it will be your turn you may use a bonus action for regaining hit points which will be equal to 1d 10 + your fighter level.
Action surge
When you reach a second level you can or should push your limits for a while. When it will be your turn you may take one additional action.
But when you use this function you will have to take rest to start again or use it again. When you would reach the 17th level you will be able to use it twice before rest.
Ability score development
In order to know more about the ability score development, you can reach the fourth level or another level at 6th, 7th, 8th, 12th, 14th, and 19th levels. Also, you will be able to increase one ability score of your interest.
Extra Attack
At the starting of the 5th level, you will be able in attacking twice and instead for once if you take the Attack action on your turn.
The range of attacks gets increased to three when you reach the level of 11th and when you would reach the 20th level you will be able to use it the fourth time.
Indomitable
At the starting of the 9th level, you will be able to roll a saving throw that you fail. And when you do so you should use it the new roll and you cannot employ this function again until you complete a long rest.
Equipment
- (a) chain mail or (b) leather armor, longbow, and 20 arrows
- (a) a martial weapon and a shield or (b) two martial weapons
- (a) a light crossbow and 20 bolts or (b) two handaxes
- (a) a dungeoneer’s pack or (b) an explorer’s pack
Conclusion
While playing this game you must have understood how much it has changed from the 4th edition and how interesting it has become.
This edition has become the craze of youngsters and teenagers and everyone else who plays this game and every step this game has something to offer and at every step the strength gets double and that you can understand it by reading this post thoroughly and all the best and play this game.