Table of Contents
Level 4 enchantment
Level | 4 ((enchantment) |
Casting time | 1 Action |
Components | V, S, M* |
Range(area) | 90 ft |
Attack(save) | WIS save |
Damage(effect) | Control |
School | Enchantment |
Duration | 1 Minute |
Confusion 5e
A spell that twists the creatures’ minds, assaults them with spawning delusion in uncontrolled provoking action. The creature that is in 10-foot radius Sphere centres in the point one opts with succeeding range on wisdom, saves throws when been used and affected by it. as well as you can know D&D 5e Character sheet fillable
For the affected victim, it is impossible for it to respond or react. It must roll a d10 at the start of each turns it takes, determining for its intention to run.
D10 | Behaviour |
---|---|
1 | to stop it from taking a chance, when the creature using all its movements in order to move in random directions, roll a d8 to assign its direction to each die face. |
2-6 | restricts the actions and movements of the creature. |
7-8 | the creature uses an action to make a melee Attack against a determined creature within its reach. In the absence other creature in the range, it does nothing. |
9-10 | this enables normal actions and movements to the creature. |
In the end, the affected target can make Wisdom saving throw. When succeeded, effects end for the target.
When the spell is used in higher levels, the spell slot of 5th level or higher increases the radius sphere increases by 5 feet for each slot above the 4th level.