The Wizard is the famous arcane spellcaster, fit for doing all ways of phenomenal traps, and for the most part, constrained just by their spellbook. A Wizard with a far-reaching spellbook can do basically anything in the diversion, regularly just as or superior to a non-mysterious character who is worked to do that thing. A Wizard with Invisibility is as stealthy as a Rogue.
Wizard 5e
Since Wizards can do as such much so well, their jobs are varied and changing. In any case, in a regular gathering, the Wizard’s essential capacities are as a Blaster, Striker, and Utility Caster.
A Wizard with a brought pet can supplant a warrior (in any event incidentally). A sharp Wizard could even figure out how to mend his partners and supplant a Cleric.
Researchers of the Arcane
Wild and perplexing, changed in structure and capacity, the intensity of enchantment attracts understudies who try to ace its secrets. Some try to end up like divine beings, molding reality itself.
Despite the fact that the throwing of an average spell requires just the articulation of a couple of unusual words, short-lived signals, and here and there a squeeze or cluster of intriguing materials, these surface segments scarcely allude to the aptitude accomplished following quite a while of apprenticeship and endless long periods of study.
Wizards live beyond words their spells. Everything else is auxiliary. They adopt new spells as they analyze and develop in understanding.
They can likewise take in them from different wizards, from antiquated tomes or engravings, and from old animals, that are saturated with enchantment.
Leveling Table of a Wizard 5e
Level | Proficiency Bonus | Features | Cantrips Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |
1st | +2 | Spellcasting, Arcane Recovery | 3 | 2 | — | — | — | — | — | — | — | — |
2nd | +2 | Arcane Tradition | 3 | 3 | — | — | — | — | — | — | — | — |
3rd | +2 | — | 3 | 4 | 2 | — | — | — | — | — | — | — |
4th | +2 | Ability Score Improvement | 4 | 4 | 3 | — | — | — | — | — | — | — |
5th | +3 | — | 4 | 4 | 3 | 2 | — | — | — | — | — | — |
6th | +3 | Arcane Tradition feature | 4 | 4 | 3 | 3 | — | — | — | — | — | — |
7th | +3 | — | 4 | 4 | 3 | 3 | 1 | — | — | — | — | — |
8th | +3 | Ability Score Improvement | 4 | 4 | 3 | 3 | 2 | — | — | — | — | — |
9th | +4 | — | 4 | 4 | 3 | 3 | 3 | 1 | — | — | — | — |
10th | +4 | Arcane Tradition feature | 5 | 4 | 3 | 3 | 3 | 2 | — | — | — | — |
11th | +4 | — | 5 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
12th | +4 | Ability Score Improvement | 5 | 4 | 3 | 3 | 3 | 2 | 1 | — | — | — |
13th | +5 | — | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
14th | +5 | Arcane Tradition feature | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | — | — |
15th | +5 | — | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
16th | +5 | Ability Score Improvement | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | — |
17th | +6 | — | 5 | 4 | 3 | 3 | 3 | 2 | 1 | 1 | 1 | 1 |
18th | +6 | Spell Mastery | 5 | 4 | 3 | 3 | 3 | 3 | 1 | 1 | 1 | 1 |
19th | +6 | Ability Score Improvement | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 1 | 1 | 1 |
20th | +6 | Signature Spells | 5 | 4 | 3 | 3 | 3 | 3 | 2 | 2 | 1 | 1 |
Basic Features of a Wizard
Hit Points
- Hit Dice: 1d6 per wizard level
- Hit Points at 1st Level: 6 + your Constitution modifier
- Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st
Proficiencies of a Wizard
- Armor of a Wizard: None
- Weapons of a Wizard: Daggers, darts, slings, quarterstaffs, light crossbows
- Tools of a Wizard: None
- Saving Throws of a Wizard: Intelligence, Wisdom
- Skills of a Wizard: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion
Equipment of a Wizard
- (a) a quarterstaff or (b) a dagger
- (a) a component pouch or (b) an arcane focus
- (a) a scholar’s pack or (b) an explorer’s pack A spellbook
Reckless Casting
D10 | Cantrip |
---|---|
1 | acid splash |
2 | chill touch |
3 | fire bolt |
4 | light |
5 | poison spray |
6 | ray of frost |
7 | shocking grasp |
8 | sacred flame |
9 | thorn whip |
10 | Roll twice and cast each cantrip |
d10 | 2nd Level Spell |
---|---|
1 | burning hands |
2 | chromatic orb |
3 | color spray |
4 | faerie fire |
5 | false life |
6 | fog cloud |
7 | jump |
8 | magic missile |
9 | thunderwave |
10 | Roll twice and cast each spell |
D10 | 3rd Level Spell |
---|---|
1 | blink |
2 | fear |
3 | feign death |
4 | fireball |
5 | fly |
6 | gaseous form |
7 | lightning bolt |
8 | sleet storm |
9 | stinking cloud |
10 | Roll twice and cast each spell |