Experts of opening magic in an everyday piece, artificers are preeminent innovators. They consider enchantment to be an intricate framework hanging tight to be decoded and controlled. Artificer 5e use devices to channel arcane power, making impermanent and changeless supernatural articles.
To enchant, an artificer could utilize chemist’s provisions to make a strong mixture, calligrapher’s provisions to write a sigil of intensity on a partner’s protective layer, or tinker’s devices to create a brief appeal. The enchantment of artificers is fixing to their instruments and their gifts.
Table of Contents
Playtest Material
The Artificer class is introduced for play-testing and to start your creative energy. These amusement mechanics are in the draft structure, usable in your battle however not refined by full diversion improvement. Consequently, it isn’t legitimate in D&D Adventurers League occasions.
In the event that this material is made authority, it will be refined dependent on your criticism, and after that, it will show up in a D&D item that you can open on DDB.
On the off chance that this material isn’t made authority, it will be expelled from DDB following the playtest period and you should supplant it with another alternative.
The Artificer 5E Class Features
Hit Points of an Artificer
Hit Dice: 1d8 per artificer level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per artificer level after 1st
Proficiencies of an Artificer
Armor: Light armor, medium armor, shields
Weapons: Simple weapons, hand crossbows, heavy crossbows
Tools: Thieves’ tools, tinker’s tools, one type of artisan’s tools of your choice
Saving Throws: Constitution, Intelligence
Skills: Choose two from Arcana, History, Investigation, Medicine, Nature, Perception, Sleight of Hand
Equipment of an Artificer
You start with the following equipment, in addition to the equipment granted by your background:
- any two simple weapons
- a light crossbow and 20 bolts
- (a) studded leather armor or (b) scale mail
- thieves’ tools and a dungeoneer’s pack
The Table Of an Artifice 5e
Level | Proficiency
Bonus |
Features
|
Infusions
Known |
Infused
Items |
Cantrips
Known |
—Spell Slots per Spell Level— | ||||
1st | 2nd | 3rd | 4th | 5th | ||||||
1st | +2 | Magical Tinkering, Spellcasting | — | — | 2 | 2 | — | — | — | — |
2nd | +2 | Infuse Item | 3 | 2 | 2 | 2 | — | — | — | — |
3rd | +2 | Artificer Specialist, Tool Expertise | 3 | 2 | 2 | 3 | — | — | — | — |
4th | +2 | Ability Score Improvement | 4 | 2 | 2 | 3 | — | — | — | — |
5th | +3 | Arcane Armament | 4 | 2 | 2 | 4 | 2 | — | — | — |
6th | +3 | Artificer Specialist Feature | 4 | 3 | 2 | 4 | 2 | — | — | — |
7th | +3 | — | 5 | 3 | 2 | 4 | 3 | — | — | — |
8th | +3 | Ability Score Improvement | 5 | 3 | 2 | 4 | 3 | — | — | — |
9th | +4 | — | 5 | 3 | 2 | 4 | 3 | 2 | — | — |
10th | +4 | The Right Cantrip for the Job | 5 | 3 | 3 | 4 | 3 | 2 | — | — |
11th | +4 | — | 6 | 4 | 3 | 4 | 3 | 3 | — | — |
12th | +4 | Ability Score Improvement | 6 | 4 | 3 | 4 | 3 | 3 | — | — |
13th | +5 | — | 6 | 4 | 3 | 4 | 3 | 3 | 1 | — |
14th | +5 | Artificer Specialist Feature | 6 | 4 | 4 | 4 | 3 | 3 | 1 | — |
15th | +5 | — | 7 | 4 | 4 | 4 | 3 | 3 | 2 | — |
16th | +5 | Ability Score Improvement | 7 | 5 | 4 | 4 | 3 | 3 | 2 | — |
17th | +6 | — | 7 | 5 | 4 | 4 | 3 | 3 | 3 | 1 |
18th | +6 | Spell-Storing Item | 7 | 5 | 4 | 4 | 3 | 3 | 3 | 1 |
19th | +6 | Ability Score Improvement | 8 | 5 | 4 | 4 | 3 | 3 | 3 | 2 |
20th | +6 | Soul of Artifice | 8 | 5 | 4 | 4 | 3 | 3 | 3 | 2 |
Artillerist Features
ARTIFICER LEVEL | FEATURE |
---|---|
3rd | Tools of the Trade, Artillerist Spells, Arcane Turret |
6th | Wand Prototype |
14th | Fortified Position |
Spellcasting Ability
- Spell save DC = 8 + your proficiency bonus + your Intelligence modifier
- Spell attack modifier = your proficiency bonus + your Intelligence modifier
Many-Handed Pouch
- Prerequisite: 4th-level artificer
- Item: 2–5 pouches
Radiant Weapon
- Prerequisite: 8th-level artificer
- Item: A simple or martial weapon
Resistance Armor
- Prerequisite: 8th-level artificer
- Item: A suit of armor (requires attunement)
Alchemist Features
ARTIFICER LEVEL | FEATURE |
---|---|
3rd | Tools of the Trade, Alchemist Spells, Alchemical Homunculus |
6th | Alchemical Mastery |
14th | Chemical Savant |
Alchemist Spells
Artificer Level | Spell |
---|---|
3rd | purify food and drink, ray of sickness |
5th | Melf’s acid arrow, web |
9th | create food and water, stinking cloud |
13th | blight, death ward |
17th | cloudkill, raise dead |
More Classes: