Absorb Elements 5E D&D

Absorb Elements 5e Spell take into one’s possession of the incoming Energy If is an effect on storing for your melee attack in D&D.

You’ve got resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of this tripping kind, and the spell ends.

Don’t missD&D 5th Edition Character Sheet

Absorb Elements 5E D&D

Absorb Elements 5e

Casting Time1 reaction, which you take when you take acid, cold, fire, lightning, or thunder damage
Range /AreaSelf
Components:S
DurationOne Round
Level1
SchoolAbjuration
Attack/SaveNone
Damage/EffectAcid (...)

This spell is not covered by the OGL license. Please reference the original source.

Higher Levels:  If you cast the spell using slot of second level or higher, the extra damage will be increased by 1d6 for each slot level of above 1st

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