Lamia Monster DnD 5E

Actions

  • Multiattack: The lamia can able to make two
  • Attacks: such as one with its claws and another one with its dagger or else with its Intoxicating touch.
  • Claws: Melee Weapon
  • Attack: +5 to hit, reach 5 ft., one target.
  • Hit: 14 (2d10 + 3) slashing damage.
  • Dagger: Melee Weapon
  • Attack: +5 to hit, reach 5 ft., one target.
  • Hit: 5 (1d4 + 3) piercing damage.
  • Intoxicating Touch: Melee Spell
  • Attack: +5 to hit, reach 5 ft., one creature.
  • Hit: The target is magically Cursed for 1 hour. Until the curse would end and also the target has a disadvantage on the wisdom saving throw and even all ability checks.

Attributes Of Lamia Monster

AC13 (Natural Armor)
AlignmentChaotic Evil
CHA16
CON15
Challenge Rating4
DEX13
HP97 (13d10+26)
INT14
LanguagesAbyssal, Common
Passive Perception12
Roll 0Claws 1d20 + 5 2d10+3
Roll 1Dagger 1d20 + 5 1d4+3
STR16
SensesDarkvision 60 Ft.
SizeLarge
SkillsDeception +7, Insight +4, Stealth +3
Speed30 ft.
Spell BookDisguise Self, Major Image, Charm Person, Mirror Image, Scrying, Suggestion, Geas
Typemonstrosity
WIS15

Traits

Innate Spellcasting: Essentially, the lamia’s beast inborn spellcasting capacity is the charm (spell spare DC 13). Obviously it can inherently be thrown the accompanying spells and it doesn’t require any material segments.

Freely: Disguise Self (any Humanoid structure), Major Image

3/day each: Charm Person, Mirror Image, Scrying, Suggestion

1/day: geas.

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